

/**
 * The list of collision geometry types.
 */

export class GeometryType {
	public static _SPHERE: number = 0;
	public static _BOX: number = 1;
	public static _CYLINDER: number = 2;
	public static _CONE: number = 3;
	public static _CAPSULE: number = 4;
	public static _CONVEX_HULL: number = 5;

	public static _CONVEX_MIN: number = 0;
	public static _CONVEX_MAX: number = 5;

}
